Tuesday, 28 April 2015

What does it mean? Scratch terms you need to know



A brief guide to some of the key terms and features of popular coding tool Scratch.


Scratch is swiftly becoming one of the most popular tools for teaching coding in the classroom. We definitely recommend it - it's great fun and simplifies the programming process really well - but it does come with its own lingo, which teachers will need to know before they start using it with pupils.

The techno-whizz need go no further. This guide is for anyone who thinks hats are for heads, stages are for theatres and Sprite is a fizzy drink of lemon and lime.


Scratch user interface - Includes everything needed to create a project. On the left is the stage and sprite list, in the centre the blocks palette (filled with click-and-drag code fragments called ‘blocks’ - see below), and on the right the scripts/costumes/sounds editors.

Blocks - Puzzle-piece shapes which snap together to create code. There are 12 categories of blocks, including motion, looks, sound, pen, control, sensing, operators, and variables.

Sprites - Objects which are used to make up Scratch projects. They can be user-created, uploaded, or found in the sprites library.

Costume - Images used to define how a sprite looks. Costumes may be of these image formats: JPG, BMP, PNG, or GIF. Each sprite as at least one costume, but can have more – for example, the position of the arms and legs of a dancing sprite may change as it moves.

Stage - The term for the background of the project. It can have scripts, backdrops and sounds. No sprites can move behind the stage - the stage is always at the back layer.

Backdrop - Costumes for the stage. Backdrops are used to change the appearance of the stage.

Script - A collection or stack of blocks that all interlock with one another. They determine how the sprites interact with each other and the backdrop.

Hat block - The block used to start a script – for example, the hat block may program a game to begin when the green flag is clicked. Hat blocks are designed to sit at the top of a script, and no block can be place on top of them.

Green flag - A button which, when clicked, will start all scripts in that project that are hatted with the ‘When Green Flag Clicked’ block.

Stop sign - A button which, when clicked, stops the running project immediately.

Project sharing - Allows others to view your projects, look inside them, and remix them. To share your project, click the ‘share’ button in the orange bar above the project screen. Sharing a project shares it with users all over the world, so avoid including any personal information.

Project notes - Notes that accompany a shared project, explaining to others what the project is about and how to use it. They appear to the right of a shared project’s webpage, and are visible to all users.

For more information, visit: wiki.scratch.mit.edu/wiki/Scratch_Wiki_Home.

For ideas for using Scratch in the classroom, see Dylan Ryder's article, Starting from Scratch, in the most recent issue of Creative Teaching and Learning magazine.

Friday, 24 April 2015

Take your class on an Arctic adventure



Journey beyond the Arctic Circle and find out what life is like as a scientist working in one of the harshest environments in the world - all without leaving your classroom! Digital Explorer returns with 2015's virtual adventure to the frozen north.




The Arctic is one of the most challenging environments on the planet - a frozen wilderness which many scientists believe holds the key to the future of the planet.

“On a still day, the air is... fairy dust, like walking through a cloud of speckled diamonds,” recalls ex-teacher and explorer, Jamie Buchanan-Dunlop.

Jamie, who was part of both the Catlin Arctic Survey team in 2011 and the Catlin Frozen Oceans expedition in 2014, is returning to the Arctic to share not only the spectacular beauty of this unique ecosystem with thousands of young people across the UK, but to also connect them with the polar scientists that work in such an extreme environment.

Digital Explorer, in partnership with Catlin Ocean Education and the British Antarctic Survey, is inviting students to discover the secrets of this remote and extreme environment. From 4 to 15 May 2015, schools will be able to connect and interact live via satellite with Jamie or a member of the expedition team based at the UK Arctic Research Station at Ny-Ă…lesund on Svalbard. At 79°N, the station is the most northerly permanent settlement in the world.

This is a fresh teaching experience which has shown that learning need not be confined to textbooks. Last year, Jamie and scientists working at the research station on Svalbard spoke with over 50 classes around the world. The overwhelming, positive response from both teachers and students to the live lessons from the Arctic provided the impetus to make this learning experience an annual education event.

“It is amazing what 30 minutes can do! The children were honestly blown away by the fact that they were speaking to someone actually up there, past the Arctic Circle, and someone who is using science in their job. We, as a school, have had a real big push on showing the use of science in everyday life, so this has really added to all the efforts we have put in this year!” said Mariana Binks, a teacher at Culvers House Primary School in Sutton.

“We have this vision of the Arctic as a permanent expanse of white, but the environment is changing fast. One of our hopes for Arctic Live is that we can engage students in what is happening in this amazing region, so that we can keep on studying the frozen north in science and geography rather than in history,” said Digital Explorer’s Jamie Buchanan-Dunlop.

The Arctic Live! Education Event and accompanying Frozen Oceans classroom resources allows an innovative and engaging approach to educating young people. 

To sign up for a free Skype lesson or daily photo updates from the expedition team, go to the Arctic Live! page on the Digital Explorer website.

Signing up will also give you access to a range of free classroom resources for both primary and secondary teachers. These enquiry-based resources incorporate the Catlin Survey scientists’ experiences and research, and include booklets with structured lesson plans, activity and experiment sheets, and an interactive media player with videos and images from the expeditions, along with posters and other related resources.

Keep up to date with Jamie and the team!
Throughout the expedition, Digital Explorer will be keeping their social media sites updated. To follow the expedition or to Tweet/comment support or questions, follow Digital Explorer on:

All images: Catlin Group Limited